* Now also increases shooting accuracy to 99.5% * Defaults to same direction as turret, but can be changedįor more information, please view the documentation: * Determines which direction a turret's gun faces when it's spawned New property for TurretFrameworkExtension: * Vanilla Bug - Turret gun always faces north when rotatable turret is spawned * Turrets won't gain hit points when an upgrade that modifies max hit points is applied * Upgrades that modified power consumption wouldn't actually have an effect on it * Cooldowns and warmups wouldn't be rounded when viewing turret upgradability info * Can synergise with CompUpgradable and TurretFrameworkExtension
* Turrets with this can autoswitch targets after their forced target gets downed, just like colonists do The old variables will still work, but are no longer documented and will be axed entirely in v2.0
* effectiveBarrelDurabilityFactor -> barrelDurabilityFactor * mannerShootingAccuracyOffsetOffset -> mannerShootingAccuracyOffsetBonus * Barrel durability upgrades now represented properly * Can now add new graphics for upgraded turrets * Now has upgradeFailMajorDmgPctRng replaces the following properties: * Now has statOffsets and statFactors replaces the following properties: * Clarity for the 'Upgradable' stat readout * Stat readouts in the 'Turret' section of info cards now update when upgraded More updates have been brought to the - oh crap, raiders have smashed the table again.